193 research outputs found

    Group evolution: Emerging synergy through a coordinated effort

    Get PDF
    Abstract-A huge number of optimization problems, in the CAD area as well as in many other fields, require a solution composed by a set of structurally homogeneous elements. Each element tackles a subset of the original task, and they cumulatively solve the whole problem. Sub-tasks, however, have exactly the same structure, and the splitting is completely arbitrary. Even the number of sub-tasks is not known and cannot be determined a-priori. Individual elements are structurally homogeneous, and their contribution to the main solution can be evaluated separately. We propose an evolutionary algorithm able to optimize groups of individuals for solving this class of problems. An individual of the best solution may be sub-optimal when considered alone, but the set of individuals cumulatively represent the optimal group able to completely solve the whole problem. Results of preliminary experiments show that our algorithm performs better than other techniques commonly applied in the CAD fiel

    Post-silicon failing-test generation through evolutionary computation

    Get PDF
    The incessant progress in manufacturing technology is posing new challenges to microprocessor designers. Several activities that were originally supposed to be part of the pre-silicon design phase are migrating after tape-out, when the first silicon prototypes are available. The paper describes a post-silicon methodology for devising functional failing tests. Therefore, suited to be exploited by microprocessor producer to detect, analyze and debug speed paths during verification, speed-stepping, or other critical activities. The proposed methodology is based on an evolutionary algorithm and exploits a versatile toolkit named µGP. The paper describes how to take into account complex hardware characteristics and architectural details of such complex devices. The experimental evaluation clearly demonstrates the potential of this line of researc

    Exploiting Artificial Swarms for the Virtual Measurement of Backlash in Industrial Robots

    Get PDF
    The backlash is a lost motion in a mechanism created by gaps between its parts. It causes vibrations that increase over time and negatively affect accuracy and performance. The quickest and most precise way to measure the backlash is to use specific sensors, that have to be added to the standard equipment of the robot. However, this solution is little used in practice because raises the manufacturing costs. An alternative solution can be to exploit a virtual sensor, i.e., the information about phenomena that are not directly measured is reconstructed by signals from sensors used for other measurements. This work evaluates the use of bio-inspired swarm algorithms as the processing core of a virtual sensor for the backlash of a robotic joint. Swarm-based approaches, with their relatively modest occupation of memory and low computational load, could be ideal candidates to solve the roblem. In this paper, we exploit four state-of-the-art swarm-based optimization algorithms: the Dragonfly Algorithm, the Ant Lion Optimizer, the Grasshopper Optimization Algorithm, and the Grey Wolf Optimizer. The four candidate algorithms are compared on 20 different datasets covering a range of backlash values that reflect an industrial case scenario. Numerical results indicate that, unfortunately, none of the algorithms considered provides satisfactory solutions for the problem analyzed. Therefore, even if promising, these algorithms cannot represent the final choice for the problem of interest

    Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner’s Dilemma Tournaments

    Get PDF
    The iterated prisoner’s dilemma is a famous model of cooperation and conflict in game theory. Its origin can be traced back to the Cold War, and countless strategies for playing it have been proposed so far, either designed by hand or automatically generated by computers. In the 2000s, scholars started focusing on adaptive players, that is, able to classify their opponent’s behavior and adopt an effective counter-strategy. The player presented in this paper, pushes such idea even further: it builds a model of the current adversary from scratch, without relying on any pre-defined archetypes, and tweaks it as the game develops using an evolutionary algorithm; at the same time, it exploits the model to lead the game into the most favorable continuation. Models are compact non-deterministic finite state machines; they are extremely efficient in predicting opponents’ replies, without being completely correct by necessity. Experimental results show that such player is able to win several one-to- one games against strong opponents taken from the literature, and that it consistently prevails in round-robin tournaments of different sizes

    Optimizing groups of colluding strong attackers in mobile urban communication networks with evolutionary algorithms

    Get PDF
    In novel forms of the Social Internet of Things, any mobile user within communication range may help routing messages for another user in the network. The resulting message delivery rate depends both on the users’ mobility patterns and the message load in the network. This new type of configuration, however, poses new challenges to security, amongst them, assessing the effect that a group of colluding malicious participants can have on the global message delivery rate in such a network is far from trivial. In this work, after modeling such a question as an optimization problem, we are able to find quite interesting results by coupling a network simulator with an evolutionary algorithm. The chosen algorithm is specifically designed to solve problems whose solutions can be decomposed into parts sharing the same structure. We demonstrate the effectiveness of the proposed approach on two medium-sized Delay-Tolerant Networks, realistically simulated in the urban contexts of two cities with very different route topology: Venice and San Francisco. In all experiments, our methodology produces attack patterns that greatly lower network performance with respect to previous studies on the subject, as the evolutionary core is able to exploit the specific weaknesses of each target configuration.<br/

    Automated Playtesting in Collectible Card Games using Evolutionary Algorithms: a Case Study in HearthStone

    Get PDF
    Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The GatheringTM in the nineties. Digital versions have also appeared, with HearthStone: Heroes of WarCraftTM being one of the most popular. In Hearthstone, every player can play as a hero, from a set of nine, and build his/her deck before the game from a big pool of available cards, including both neutral and hero-specific cards. This kind of games offers several challenges for researchers in artificial intelligence since they involve hidden information, unpredictable behaviour, and a large and rugged search space. Besides, an important part of player engagement in such games is a periodical input of new cards in the system, which mainly opens the door to new strategies for the players. Playtesting is the method used to check the new card sets for possible design flaws, and it is usually performed manually or via exhaustive search; in the case of Hearthstone, such test plays must take into account the chosen hero, with its specific kind of cards. In this paper, we present a novel idea to improve and accelerate the playtesting process, systematically exploring the space of possible decks using an Evolutionary Algorithm (EA). This EA creates HearthStone decks which are then played by an AI versus established human-designed decks. Since the space of possible combinations that are play-tested is huge, search through the space of possible decks has been shortened via a new heuristic mutation operator, which is based on the behaviour of human players modifying their decks. Results show the viability of our method for exploring the space of possible decks and automating the play-testing phase of game design. The resulting decks, that have been examined for balancedness by an expert player, outperform human-made ones when played by the AI; the introduction of the new heuristic operator helps to improve the obtained solutions, and basing the study on the whole set of heroes shows its validity through the whole range of decks

    Categorical Foundations of Explainable AI

    Full text link
    Explainable AI (XAI) aims to address the human need for safe and reliable AI systems. However, numerous surveys emphasize the absence of a sound mathematical formalization of key XAI notions -- remarkably including the term ``\textit{explanation}'' which still lacks a precise definition. To bridge this gap, this paper presents the first mathematically rigorous definitions of key XAI notions and processes, using the well-funded formalism of Category theory. We show that our categorical framework allows to: (i) model existing learning schemes and architectures, (ii) formally define the term ``explanation'', (iii) establish a theoretical basis for XAI taxonomies, and (iv) analyze commonly overlooked aspects of explaining methods. As a consequence, our categorical framework promotes the ethical and secure deployment of AI technologies as it represents a significant step towards a sound theoretical foundation of explainable AI
    • …
    corecore